Hazelight Studios’ A Way Out launched March 23, 2018 as the co-op prison break that demanded two players. Josef Fares’ second game sold 7+ million copies, pioneered Friend’s Pass (one copy = two players), and delivered shocking betrayal twist ending.
Success
- 78/100 Metacritic (PC)
- 7+ million copies sold
- Best Debut Game (TGA 2018 nominee)
- Friend’s Pass (buy once, friend plays free)
Mandatory Co-Op
- Requires 2 players (local or online)
- Split-screen entire game
- Asymmetric gameplay (one drives, one shoots)
- Cooperation mandatory (puzzles, stealth, combat)
The design forced communication.
Prison Break Story
Leo & Vincent’s journey:
- Prison breakout Act 1
- Road trip/heist Act 2
- The twist (Vincent is undercover cop)
- Final standoff (players fight each other)
The ending devastated players emotionally.
Gameplay Variety
- Stealth sequences
- Car chases, shooting galleries
- Minigames (arm wrestling, darts, baseball)
- Hospital infiltration
- Mexico escape
The pacing kept gameplay fresh.
Legacy
A Way Out proved:
- Co-op-only games viable
- Friend’s Pass model generous
- Josef Fares’ vision works
It Takes Two (2021) refined formula to GOTY.
Sources: Hazelight, EA, Metacritic, gaming press 2018-2023