DestinyLootCave

Reddit 2014-09 gaming archived Updated 2026-02-19
Early 2010s Notable 12 million+ lifetime posts

First documented in September 2014 on Reddit. Archived: no longer in active use, preserved here for the historical record.

Also known as: LootCaveDestinyCaveSkyWatchTheCave

Shooting Into a Cave for Hours

In September 2014, Destiny players discovered the “Loot Cave” in Skywatch, Earth—a cave that continuously spawned enemies who dropped engrams when killed. For a week, thousands of players stood outside shooting into the cave for hours, exposing fundamental problems with Destiny’s loot system and creating one of gaming’s most absurd moments.

The Discovery

Reddit user u/Kyoukyou discovered that a cave in Skywatch’s Cosmodrome spawned Hive enemies every 6 seconds in an endless loop. Killing them from outside the cave (so they didn’t despawn) created a loot pinata that was far more efficient than actually playing the game.

Word spread instantly. Within 24 hours, nearly every Skywatch instance had 3-6 players standing in front of the cave shooting continuously. The “best” way to play Destiny became not playing it—just shooting into a hole.

The Absurd Culture

The Loot Cave became a social phenomenon:

  • Players who tried to enter the cave were “trolling” the farmers
  • Strangers coordinated rotations via emotes (one person reloaded while others shot)
  • Streaming “Loot Cave sessions” became popular
  • People farmed for 6-8 hour stretches
  • The cave spawned its own guardian culture and etiquette

The situation highlighted Destiny’s broken loot economy—why run 30-minute strikes for one drop when you could shoot a cave for 100+ engrams per hour?

Bungie’s Patch & Memorial

On September 25, 2014, Bungie patched the cave, reducing spawn rates. But they acknowledged the moment with a memorial: an in-game item description reading “A million deaths are not enough for Master Rahool,” and the cave remains in-game with drastically reduced spawns.

Bungie admitted the cave exposed design flaws. Shooting into a cave shouldn’t be more rewarding than playing content. The incident drove Destiny’s first major loot economy overhaul.

The Legacy

The Loot Cave became shorthand for:

  • Game economies so broken that exploits beat intended gameplay
  • Players optimizing fun out of games
  • Emergent behaviors exposing design flaws
  • Communities forming around bizarre shared experiences

Other games referenced it (The Division had “Loot Caves” in development). Destiny 2 included Loot Cave Easter eggs. The moment became core Destiny lore—a reminder of the game’s rocky but beloved launch era.

Source: Bungie patch notes, Reddit archives, Destiny community documentation

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