BioWare’s Dragon Age: Inquisition (November 2014) won Game of the Year 2014, selling 12M+ copies. The sprawling fantasy RPG let players lead the Inquisition against demonic threats, romance companions, and make world-altering choices.
Critical Success
Swept 2014 awards—Game Awards GOTY, DICE GOTY, GDC awards. Critics praised return to form after Dragon Age 2’s rushed development. Open regions (Hinterlands, Storm Coast) offered 100+ hours of content. Corypheus villain, breach in sky, political intrigue.
Romance & Characters
BioWare’s signature romance system featured diverse options—straight, gay, bi characters. Solas romance devastated players with Trespasser DLC twist. Dorian, Cassandra, Iron Bull, Josephine became fan favorites. “Cullen’s desk scene” and “Trespasser ending” broke hearts.
Multiplayer Experiment
Co-op multiplayer mode surprised—4-player raids, loot grind, character unlocks. Free maps and classes added post-launch. Didn’t achieve Mass Effect 3 multiplayer popularity but showed BioWare experimentation. Single-player remained focus.
Key hashtags: #DragonAgeInquisition #DAI #BioWare #Solas
Sources:
- EA financial reports (12M+ copies by 2015)
- The Game Awards 2014 (Game of the Year winner)
- BioWare developer interviews (Trespasser DLC, 2015)