EpicGamesStore

Twitter 2018-12 gaming active Updated 2026-02-25
Late 2010s Massive scale 1.7 billion+ lifetime posts

First documented in December 2018 on Twitter. Currently active and in regular use across social platforms since 2018.

Also known as: EGSEpic StoreEpicExclusive

Epic Games Store (December 2018) challenged Steam’s monopoly with 88/12 revenue split (vs Steam’s 70/30) and controversial timed exclusives. Free weekly games attracted 230M+ users despite missing features and community backlash.

Business Model

Epic subsidized exclusives—guaranteed sales minimums to developers for 6-12 month PC exclusivity. Borderlands 3, Metro Exodus, Hitman 3, Kingdom Hearts angered gamers expecting Steam releases. Epic argued better developer revenue share justified approach.

Free Games Strategy

Weekly free games (sometimes AAA titles) became acquisition funnel—GTA V, Civilization VI, Borderlands 3, Death Stranding. Cost Epic hundreds of millions but built 230M+ user base. Many claimed games but never bought anything (“free game collectors”).

Community Resistance

“Fuck Epic” became rallying cry. Missing features: reviews, forums, achievements (added later), shopping cart. Exclusive deals felt anti-consumer. Security concerns (Tencent 40% ownership). Review bombing affected exclusive games on Steam later.

Key hashtags: #EpicGamesStore #FuckEpic #PCGaming #Fortnite

Sources:

  • Epic Games user statistics (230M+ accounts 2023)
  • Tim Sweeney interviews on revenue split philosophy
  • Epic vs Apple trial documents (2021, revealed subsidy costs)

Explore #EpicGamesStore

Related Hashtags

2008 2018 #EpicGamesStore 2018 #PCGaming 2008 #Putain 2010 #Press F to Pay… 2014 #2048Game 2014 #Fortnite 2017 #100Thieves 2017
Related hashtags by year of first appearance — circle size reflects lifetime volume, fade reflects how active each tag still is.