BugOrFeature

Twitter 2012-11 gaming active Updated 2026-02-21
Early 2010s Major 150 million+ lifetime posts

First documented in November 2012 on Twitter. Currently active and in regular use across social platforms since 2012.

Also known as: It's Not a Bug It's a FeatureWorking as Intended

Bug or Feature is gaming’s eternal question—is broken mechanic intentional design or accident? Rocket League’s ceiling shots, Quake’s rocket jumping, and Halo 2’s BXR combo all began as unintended mechanics that developers kept, blurring lines between bugs and features.

Famous “Features”

Bugs that became mechanics:

  • Rocket jumping: Quake accident → FPS staple
  • Combos: Street Fighter II timing bug
  • Skiing: Tribes physics exploit
  • Rocket League aerials: Physics emergent property
  • Bunny hopping: Movement momentum “bug”

Developer Decisions

Facing unintended mechanics:

  • Keep: If fun, balanced
  • Remove: If game-breaking
  • Embrace: Market as feature

”Working as Intended”

Developer response to complaints:

  • Sometimes legitimate
  • Sometimes deflecting bug reports
  • Community mockery

The Philosophy

Accidents can be:

  • More fun than intended design
  • Raising skill ceiling
  • Creating depth

Sources:

  • Game Design History
  • Fighting Game Community Records
  • Speed Running Glitch Documentation

Explore #BugOrFeature

Related Hashtags

2012 2020 #BugOrFeature 2012 #666 2012 #2048Game 2014 #2048Game 2014 #100Thieves 2017 #AWayOut 2018 #AmongUsImpostor 2020
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