DestinyTakenKing

Twitter 2015-09 gaming archived Updated 2026-02-24
Late 2010s Notable 22 million+ lifetime posts

First documented in September 2015 on Twitter. Archived: no longer in active use, preserved here for the historical record.

Also known as: TTKTakenKingDestiny Year Two

The Taken King expansion’s September 2015 release saved Destiny after a disastrous vanilla launch, completely overhauling systems and proving live-service games could redeem themselves through quality expansions.

The Redemption

Vanilla Destiny (2014) launched with beautiful gunplay but shallow content, confusing story, and grind-heavy progression. The Taken King added Nathan Fillion’s Cayde-6 as comedic relief, Oryx as a compelling villain, a coherent story, revamped leveling, better loot, and the addictive King’s Fall raid.

Systems Overhaul

Bungie removed unpopular systems (light levels tied to gear), added quest tracking, created legendary item paths, and introduced the Dreadnaught patrol zone. The $40 expansion essentially relaunched the game. Reviews improved from 76 to 87 Metacritic. Player population surged.

Live Service Template

The Taken King established the “broken launch + redemption expansion” pattern that No Man’s Sky, Fallout 76, and Destiny 2 itself would follow. It proved studios could recover from failed launches if willing to invest in substantial improvements.

The hashtag represents live-service gaming’s double-edged sword - charging players for the game they should have received initially, yet delivering experiences that justify continued investment.

Sources: IGN 8.7/10 review, Kotaku redemption coverage

Explore #DestinyTakenKing

Related Hashtags

2012 2020 #DestinyTakenKi… 2015 #666 2012 #2048Game 2014 #2048Game 2014 #100Thieves 2017 #AWayOut 2018 #AmongUsImpostor 2020
Related hashtags by year of first appearance — circle size reflects lifetime volume, fade reflects how active each tag still is.