Dishonored2

Gaming 2016-11 gaming active Updated 2026-02-17
Late 2010s Notable 70 million+ lifetime posts

First documented in November 2016 on Gaming. Currently active and in regular use across social platforms since 2016.

Also known as: DishonoredCorvoEmily

Arkane Studios’ Dishonored 2 launched November 11, 2016 as the immersive sim masterpiece. The stealth-action sequel sold 5+ million copies, refined the original’s formula, and delivered gaming’s best level design with Clockwork Mansion and A Crack in the Slab.

Critical Success

  • 88/100 Metacritic (PS4)
  • Best Action/Adventure nominee (TGA 2016)
  • PC launch issues (later patched)
  • Death of the Outsider standalone expansion (2017)

Dual Protagonists

Play as Corvo or Emily:

  • Corvo — Original protagonist, familiar powers
  • Emily — New empress, unique abilities
  • Different perspectives, dialogue
  • Separate playthroughs encouraged

Emily’s powers (Far Reach, Domino, Doppelganger) felt fresh.

Legendary Levels

Dishonored 2’s masterpiece levels:

  • Clockwork Mansion — Rooms reconfigure, walls move
  • A Crack in the Slab — Time travel between past/present
  • Dust District — Gang warfare, choose sides
  • Royal Conservatory — Bloodflies, witchcraft

The Clockwork Mansion = game design brilliance.

Chaos System

  • Kill = high chaos (dark ending)
  • Non-lethal = low chaos (good ending)
  • Every NPC death tracked
  • Emily/Corvo’s morality shapes world

The system encouraged restraint, creativity.

Immersive Sim Excellence

  • Multiple paths per objective
  • Environmental kills, accidents
  • Powers combo (possess rat → climb vents)
  • Stealth vs combat viable
  • Ghost runs (never seen, never kill)

The player freedom rivaled Deus Ex.

Legacy

Dishonored 2 cemented Arkane as immersive sim masters. The studio’s attention to level design influenced Deathloop, Prey.

Sources: Arkane, Bethesda, Metacritic, gaming press 2016-2023

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