OriAndTheBlindForest

Gaming 2015-03 gaming active
Also known as: OriOriBlindForestMoonStudios

Moon Studios’ Ori and the Blind Forest launched March 11, 2015 as Xbox’s emotional Metroidvania masterpiece. The hand-painted platformer sold 10+ million copies (both games combined), delivered stunning art direction, and made players cry within the first 10 minutes with Naru’s death sequence.

Critical Acclaim

  • 88/100 Metacritic score (Xbox One)
  • 10+ million copies combined with sequel
  • Best Art Direction nominee (TGA 2015)
  • Definitive Edition (2016) added difficulty modes, areas
  • Switch port (2019) expanded audience

Emotional Storytelling

Ori’s opening:

  • Naru (Ori’s adoptive mother) dies from famine
  • 10-minute wordless prologue devastates players
  • Light vs darkness restoration quest
  • Sein (spirit companion) guides journey

The game’s emotional beats rivaled Pixar films.

Metroidvania Mechanics

  • Bash ability (launch off projectiles/enemies)
  • Stomp, Charge Flame, Dash
  • Spirit Wells (manual save points, limited)
  • Energy Cells, Health Cells, ability upgrades
  • Ginso Tree escape sequence (intense chase)

The movement felt fluid, graceful, dance-like.

Art Direction Masterpiece

  • Hand-painted watercolor aesthetic
  • Dynamic lighting, particle effects
  • Gareth Coker’s orchestral score
  • No HUD clutter (minimalist UI)

The game looked like playable Studio Ghibli.

Escape Sequences

Memorable chases:

  • Ginso Tree — Rising water, instant death
  • Forlorn Ruins — Lava ascent
  • Mount Horu — Final gauntlet

The sequences required perfect execution, no mistakes.

Legacy & Sequel

Ori and the Will of the Wisps (2020):

  • Expanded combat, boss fights
  • 90/100 Metacritic (even better)
  • Concluded Ori’s story
  • Xbox Game Pass day-one

The duology became Xbox’s Last Guardian.

Sources: Moon Studios, Microsoft, Metacritic, gaming press 2015-2023

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