TheLastOfUs

Twitter 2013-06 gaming active Updated 2026-02-22
Early 2010s Massive scale 4 billion+ lifetime posts

First documented in June 2013 on Twitter. Currently active and in regular use across social platforms since 2013.

Also known as: TLOUTheLastOfUsPartII

#TheLastOfUs tracked Naughty Dog’s post-apocalyptic masterpiece becoming gaming’s prestige drama, documenting Part I’s critical acclaim, Part II’s divisive 2020 release, and 2023’s successful HBO adaptation proving video game stories can achieve mainstream television quality.

Part I Success

The Last of Us (June 2013) elevated video game storytelling—Joel and Ellie’s journey combining cinematic presentation with interactive gameplay. #TheLastOfUs documented gaming’s prestige turn, winning 200+ Game of the Year awards and proving games could deliver emotionally mature narratives rivaling film/TV. The giraffe scene became iconic gaming moment.

Part II Controversy

June 2020’s sequel divided fandom. #TheLastOfUs became battleground—critics praised bold narrative choices and technical achievement (96 Metacritic), but vocal player segment hated character deaths and story direction. The hashtag tracked review bombing, death threats to actors, and debates about artistic vision vs. fan service. TLOU2 became case study in polarized reception.

HBO Adaptation Success

January 2023’s HBO series proved games could translate to prestige TV. #TheLastOfUs documented non-gamers discovering the story, Episode 3 (“Long Long Time”) becoming instant classic, and the show’s success validating games as legitimate storytelling medium. The hashtag captured gaming’s cultural legitimacy moment.

Sources:

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