MachineGames’ Wolfenstein: The New Order launched May 20, 2014 as the alternate-history Nazi-killing reboot. The shooter sold 5+ million copies, proved single-player FPS narratives still worked, and delivered surprising emotional depth alongside ultra-violence.
Critical Success
- 79/100 Metacritic (PS4)
- Revitalized dormant franchise
- The New Colossus sequel (2017)
- The Old Blood prequel (2015)
Alternate History
1960 setting where Nazis won WWII:
- Advanced Nazi technology (mech suits, robots)
- Occupied Europe, lunar base
- Resistance fighters
- BJ Blazkowicz (40s soldier, tank of a man)
The “what if Nazis won?” premise = compelling horror.
Dual Timeline
Choose to save:
- Fergus (hardened soldier, cynical)
- Wyatt (young soldier, idealistic)
The choice affects entire playthrough (NPC dialogue, missions).
Emotional Storytelling
Surprising depth:
- BJ’s internal monologues (philosophical, poetic)
- Romance with Anya
- Holocaust survivor Bubi
- Concentration camp sequence (disturbing, necessary)
The game balanced gore with genuine pathos.
Gameplay
- Dual-wielding everything (shotguns, assault rifles)
- Stealth viable (silent takedowns)
- Health system (traditional, no regen)
- Weapon upgrades, alternate fire modes
The gunplay felt weighty, satisfying.
Legacy
The New Order revived:
- Wolfenstein franchise
- Single-player FPS confidence
- MachineGames as studio to watch
The New Colossus (2017) continued BJ’s fight in Nazi-occupied America.
Sources: MachineGames, Bethesda, Metacritic, gaming press 2014-2023